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AgentGarten: Code Worlds for Evolving Agents

arXiv · AI, language, vision and robotics · article · Oct 8, 2026 · UTC

Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defi

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Evidence & attribution

First collected: 2026-10-09T08:21:58.456Z. This is not the publication date.