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Physically Based Rendering in the Latent Space

arXiv · AI, language, vision and robotics · article · Sep 17, 2026 · UTC

Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering. However, we observe that there is a bridge between light transport phenomena and the distribution of latent space values produced by such models. Thus, we introduce physically based rendering in the feature space learned by the variational autoencoders in generative models, enabling light transport simulation in the latent space. This allows us to leverage physically based rendering techniques to outpu

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Evidence & attribution

First collected: 2026-09-23T14:01:59.594Z. This is not the publication date.