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Rapidly-Iterating Grid-Based Near-Optimal Kinodynamic Motion Planning

arXiv · AI, language, vision and robotics · article · Sep 19, 2026 · UTC

This paper develops the Rapidly-iterating kinoDynamic Grid (RDG) algorithm, an asymptotically near-optimal kinodynamic motion planning algorithm that produces high quality solutions through rapid iteration. The algorithm leverages a state space grid decomposition to perform node selection, dynamics propagation, and graph revision in constant time complexity with respect to the number of nodes in the trajectory tree. Through a covering ball sequence induction proof, the algorithm is shown to be asymptotically near-optimal and probabilistically complete. Different subsystems of the algorithm are

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First collected: 2026-09-23T12:01:45.602Z. This is not the publication date.