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ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting

arXiv · AI, language, vision and robotics · article · Sep 24, 2026 · UTC

Textured Gaussians improve local appearance capacity, but assigning the same texture resolution to every primitive wastes storage on low-detail or weakly visible regions. We introduce AdaTex4D, an adaptive texture-capacity module for deformation-based 4D Gaussian Splatting. Each Gaussian carries packed RGBA triplanes whose two axes grow independently according to visibility normalized screen-space gradients and deformed local scales. Experiments on N3DV and PanopticSports show that AdaTex4D reduces texture storage by more than half while preserving reconstruction quality. Under fixed memory bu

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First collected: 2026-09-25T06:12:46.948Z. This is not the publication date.