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Dynamics-Induced Commitment in Learning-Based Robotic Penalty Kicks
Learning in robotic games is constrained not only by strategic information but also by what the body can still execute. We study this coupling in a hierarchical humanoid-quadruped penalty system in which game-level self-play policies command fixed soccer whole-body controllers (S-WBCs). The humanoid shooting skill is initialized from self-collected motion-capture data, whereas the quadruped saving skill is learned by reinforcement learning. We introduce dynamics-induced commitment mapping (DIC-Map), a body-grounded analysis that estimates continuation capability, identifies the first persisten
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-09-17T21:21:35.000Z
First collected: 2026-09-23T14:01:59.594Z. This is not the publication date.