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Compressing 3D Gaussian Splatting via Cross-Representation Priors

arXiv · AI, language, vision and robotics · article · Sep 19, 2026 · UTC

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Priors for Gaussian Splatting), a rate-distortion optimized compression framework that leverages cross-representation priors to improve anchor-level entropy modeling. First, a Correspondence-Oriented Hierarchical Structure (COHS) organizes anchors by feature correspondence rather th

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Evidence & attribution

First collected: 2026-09-23T10:01:48.231Z. This is not the publication date.