SOURCE-LINKED INTELLIGENCE
Compressing 3D Gaussian Splatting via Cross-Representation Priors
3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Priors for Gaussian Splatting), a rate-distortion optimized compression framework that leverages cross-representation priors to improve anchor-level entropy modeling. First, a Correspondence-Oriented Hierarchical Structure (COHS) organizes anchors by feature correspondence rather th
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-09-19T13:07:59.000Z
First collected: 2026-09-23T10:01:48.231Z. This is not the publication date.