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EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting

arXiv · AI, language, vision and robotics · article · Sep 1, 2026 · UTC

Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deformations. However, existing MLP-based methods typically estimate deformations independently at each timestamp, making them less robust to large or abrupt motions. To address this issue, we propose \textbf{EvoGS}, a 3DGS-based dynamic reconstruction framework that models Gaussian deformation as a temporal evolution process. EvoGS maintains persistent deformation states for each Gaussian, extrapolates future states from historical deformation states,

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First collected: 2026-09-21T06:11:57.537Z. This is not the publication date.