SOURCE-LINKED INTELLIGENCE
GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions
Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A game can end in a valid state even after violating its rules during the run. Current game-development benchmarks replay fixed examples, score videos, or ask another model to judge the result. However, no existing benchmark checks game rules throughout execution across varied evaluator-selected scenarios while ensuring exactly reproducible verdicts. We introduce GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects. An automated eva
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-09-18T09:51:41.000Z
First collected: 2026-09-23T13:51:27.104Z. This is not the publication date.