AIIC AI Intelligence Centre

SOURCE-LINKED INTELLIGENCE

GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions

arXiv · AI, language, vision and robotics · article · Sep 18, 2026 · UTC

Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A game can end in a valid state even after violating its rules during the run. Current game-development benchmarks replay fixed examples, score videos, or ask another model to judge the result. However, no existing benchmark checks game rules throughout execution across varied evaluator-selected scenarios while ensuring exactly reproducible verdicts. We introduce GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects. An automated eva

Read original source ↗ Open in workspace

recordType
paper
region
Global

Evidence & attribution

First collected: 2026-09-23T13:51:27.104Z. This is not the publication date.