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Amortized Anchor Refinement for Deployable Continuous-Time 4D Gaussian Reconstruction

arXiv · AI, language, vision and robotics · article · Aug 31, 2026 · UTC

Continuous-time 4D reconstruction remains impractical on standalone XR headsets. Per-scene optimization demands deployment-infeasible compute, and lower budgets cause collapse rather than degrade gradually. Feed-forward prediction is fast, but struggle to recover scene-specific detail. We present Amortized Anchor Refinement, which uses a frozen backbone to predict an initial Gaussian representation and a short optimization to specialize it under a fixed compute budget, with a capacity floor preserving representational density. A training-free stage then applies a persistent-homology constraint

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First collected: 2026-09-21T07:22:03.933Z. This is not the publication date.