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Level Up Numeracy: Using Artificial Intelligence-Based Digital Gamification to Revitalize High School Students' Multiplication Skills

OpenAlex research metadata · article · Sep 24, 2026 · UTC

Jurnal Pendidikan Progresif · Mathematics Education and Pedagogy · Universitas Indraprasta PGRI; Universiti Teknologi MARA

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recordType
paper
evidenceStatus
metadata-reported
region
Global

Evidence & attribution

Research metadata: OpenAlex (CC0). Original paper rights remain with its publisher.

First collected: 2026-09-24T16:13:45.287Z. This is not the publication date.

Observed changes

AIIC observation times, not verified publisher revision times. Up to eight recent revisions.

2026-09-25T16:23:29.199Z

  • summary: Jurnal Pendidikan Progresif · Mathematics Education and Pedagogy → Jurnal Pendidikan Progresif · Mathematics Education and Pedagogy · Universitas Indraprasta PGRI; Universiti Teknologi MARA

Research metadata

OpenAlex record ↗ · Metadata licensed CC0; paper rights are separate.

Citations reported by OpenAlex
0
Authors
Arry Wijayanty; Yullian Rachmat Yudhi Sentausa; Yayat Maskopo; Rina Hidayati Pratiwi; Nur Intan Hasbullah
Affiliations
Universitas Indraprasta PGRI (ID); Universiti Teknologi MARA (MY)
Topic
Mathematics Education and Pedagogy
Venue
Jurnal Pendidikan Progresif
Publication type
article
Retraction flag reported by OpenAlex
Not flagged

Citation count and retraction flag reported by OpenAlex. Citations are not a quality score; affiliation countries are not study locations.