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GaussPDE: Graph-Based Partial Differential Equation-Driven Rendering for 3D Gaussian Splatting
We present GaussPDE, a framework that injects physically structured partial differential equation (PDE) dynamics into pretrained 3D Gaussian scenes without mesh extraction, voxelization, or retraining. Our key observation is that PDE rendering requires not only accurate appearance, but also a reliable discrete computational domain. We therefore first introduce camera-aware regularization during 3DGS reconstruction to suppress camera-near floaters and oversized primitives that would create unstable graph topology. We then construct an active Gaussian graph using covariance-aware distances and o
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-09-23T02:48:35.000Z
First collected: 2026-09-24T01:22:21.678Z. This is not the publication date.