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ViSculpt: Visual-Centric Agentic Geometry Editing

arXiv · AI, language, vision and robotics · article · Aug 25, 2026 · UTC

3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional software. Large language models (LLMs) have shown promise for script-based 3D creation, but script generation is less suited to perception-driven editing of arbitrary existing meshes, where execution must remain visually grounded and untouched regions should be preserved. We present a \emph{visual-centric}, training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative w

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Evidence & attribution

First collected: 2026-09-21T10:02:02.728Z. This is not the publication date.