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Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models

arXiv · AI, language, vision and robotics · article · Aug 26, 2026 · UTC

A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training.

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Evidence & attribution

First collected: 2026-09-21T09:22:01.459Z. This is not the publication date.