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LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting

arXiv · AI, language, vision and robotics · article · Sep 20, 2026 · UTC

Gaussian Splatting has enabled real-time novel view synthesis, but its tightly coupled geometry and appearance representation often require a large number of primitives to reproduce high-frequency texture details, leading to substantial memory and optimization costs. Recent textured 2D Gaussian methods alleviate this limitation by attaching texture maps to Gaussian primitives. However, bridging the fundamental structural gap between discrete Gaussians and continuous 2D grids requires complex parameterizations that introduce severe computational overhead. This overhead fundamentally compromises

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Evidence & attribution

First collected: 2026-09-23T10:01:48.231Z. This is not the publication date.