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Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learners

arXiv · AI, language, vision and robotics · article · Sep 3, 2026 · UTC

The dominance of Neural Networks (NNs) in RL is partially due to their incremental learning capability, which naturally suits the online, non-stationary nature of self-play training. However, gradient-boosted trees like LightGBM are widely recognised as the state of the art for tabular data in supervised learning, often outperforming NNs in accuracy and efficiency. Game states are inherently tabular---discrete actions, categorical card identities, structured board positions---which makes them an ideal candidate for tree-based methods. We introduce LUGL (Local Updates, Global Learning), a frame

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Evidence & attribution

First collected: 2026-09-21T04:51:57.792Z. This is not the publication date.