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MimicAgent: Quadruped Skills via Prompt-to-Trajectory Generation

arXiv · AI, language, vision and robotics · article · Sep 21, 2026 · UTC

We present MimicAgent, a prompt-to-trajectory generation framework for learning dynamic quadruped skills. Although reward shaping is extensively used when training quadruped policies, navigating the resulting reward landscape is notoriously difficult, requiring hours of "graduate student descent". Eureka attempts to automate reward design with LLMs, but we find that it struggles to generalize across diverse skills and morphologies. Our key observation is that it is far easier for a human - and by association, an LLM - to generate reference motions than to shape reward functions. Our hypothesis

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Evidence & attribution

First collected: 2026-09-23T08:01:43.213Z. This is not the publication date.