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Headroom-Drift Replay: A Primitive for Principled Replay Control in GRPO

arXiv · AI, language, vision and robotics · article · Sep 3, 2026 · UTC

RL-based post-training for reasoning models is increasingly bottlenecked by repeated fresh rollout generation, particularly in agentic settings where environment interaction dominates wall-clock cost. Replay can reduce this burden by reusing past trajectories, but existing methods typically embed it within larger training pipelines involving exploration, experience restructuring, or mixed-policy optimization. This makes replay's own contribution difficult to isolate. We ask a focused question: how far can principled replay selection alone go? We introduce Headroom-Drift Replay, a group-level r

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Evidence & attribution

First collected: 2026-09-21T04:51:57.792Z. This is not the publication date.