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Deception in Reach-Avoid Game with Unknown Heterogeneous Attackers Speed Information

arXiv · AI, language, vision and robotics · article · Sep 7, 2026 · UTC

This letter investigates a reach-avoid game involving two Attackers and one Defender, where the Attackers aim to maximize the number reaching the target region while the Defender seeks to minimize it. In contrast to conventional complete information formulations, we consider an information asymmetry scenario where the Attackers' heterogeneous maximum speeds are privately known but publicly disclosed to lie within continuous ranges. Existing studies on uncertain speeds, however, have primarily focused on homogeneous settings, whereas heterogeneity extends the uncertainty from a common capabilit

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First collected: 2026-09-20T20:52:10.320Z. This is not the publication date.