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State-Grounded Conditioning: Wrapping User-Facing LLM Agents Where Direction Depends on Live State

arXiv · AI, language, vision and robotics · article · Sep 23, 2026 · UTC

We introduce State-Grounded Conditioning (SGC), a design principle for user-facing LLM agents that must condition on live user state (game state, session history, live inventory), and a distinct failure class we call direction drift: task-complete responses whose chosen direction misaligns with the current state. SGC externalises state-dependent control into rule kernels over structured inputs and three primary state slices, via Perception, Grounding, and Interaction wrappers with explicit conditioning dependencies. We evaluate SGC on a 200-session anonymised benchmark ($\approx$1,000 assistan

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First collected: 2026-09-24T01:22:21.678Z. This is not the publication date.