SOURCE-LINKED INTELLIGENCE
CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators
State-of-the-art action-conditioned video models are typically restricted to a single robot embodiment, preventing them from leveraging the vast corpus of heterogeneous video data that contains rich signals for learning generalizable physics. To bridge this gap, we introduce CLAP, a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents. CLAP is grounded in the insight that universal physical laws govern spatiotemporal dynamics regardless of the actor. However, cross-embodiment learning is no
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-08-27T17:35:10.000Z
First collected: 2026-09-21T08:32:02.028Z. This is not the publication date.