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GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models

arXiv · AI, language, vision and robotics · article · Sep 22, 2026 · UTC

Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment dynamics from pixel-level supervision, jointly modeling perception, memory, state transitions, and rendering within a single end-to-end framework. While this design enables open-ended, action-controllable generation, it still falls short of delivering a complete gameplay experience. Games are governed by explicit mechanics, such as health deduction, skill activation, combat rules, and termination conditions. These mechanics depend on precise an

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Evidence & attribution

First collected: 2026-09-23T04:21:13.910Z. This is not the publication date.