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CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting

arXiv · AI, language, vision and robotics · article · Sep 2, 2026 · UTC

Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for high-quality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy reliance on large multi-resolution hash tables and high-dimensional Gaussian attributes. This paper presents CC-4DGS, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage. First, we introduce a computational deformation field (CDF) that replaces large multi-resolution learnable hash tables with deterministic de

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Evidence & attribution

First collected: 2026-09-21T05:51:54.566Z. This is not the publication date.