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Acquire, Repair, Preserve: A Diagnosis-Guided Post-Training Recipe for Small-Model Dialogue Game Agents
Interactive dialogue games test a capability that static benchmarks largely leave implicit: a model must carry state across turns, interpret feedback, and choose valid actions under changing constraints. We study this setting in the LM Playschool Challenge with a 2B open-weight model, and find that many failures are not only broad knowledge failures but also local decision failures: repeated guesses, malformed actions, and violations of feedback that the model has just seen. These diagnostics motivate a training recipe organized around three steps: acquire broad game participation through supe
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-08-28T15:47:47.000Z
First collected: 2026-09-21T08:02:06.831Z. This is not the publication date.