AIIC AI Intelligence Centre

SOURCE-LINKED INTELLIGENCE

Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generation

arXiv · AI, language, vision and robotics · article · Sep 3, 2026 · UTC

Action-conditioned video models require large-scale visual data paired with control signals that are temporally aligned with the resulting scene transitions. Such supervision is difficult to obtain from ordinary real-world video because the actions that caused each visual change are typically unknown. We present a large-scale synthetic data production pipeline built on Unreal Engine for generating action-conditioned, multi-view video. To accommodate the different execution requirements of real-time physics and high-quality offline rendering, the pipeline executes trajectory generation and fina

Read original source ↗ Open in workspace

recordType
paper
region
Global

Evidence & attribution

First collected: 2026-09-21T04:51:57.792Z. This is not the publication date.