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Projection-Aware End-to-End Learned Video Compression for 360-Degree Video

arXiv · AI, language, vision and robotics · article · Aug 26, 2026 · UTC

360-degree video supports immersive applications such as virtual reality, autonomous driving, and education. Because spherical content cannot be processed directly by conventional video codecs, it must first be mapped to a two-dimensional projection. Projection choice affects spatial continuity, sampling uniformity, motion estimation, and compression efficiency. This thesis investigates how projection format influences end-to-end neural compression of 360-degree video. Seven formats supported by JVET 360Lib are evaluated using the scale-space flow model, JVET test sequences, and common test co

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Evidence & attribution

First collected: 2026-09-21T09:11:58.312Z. This is not the publication date.